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The
International Online Workshop
"Methodologies
in e-Learning" - Notes
|
by
Carmen Holotescu and Jane Knight
|
The
second online workshop organized together by e-Learning
Centre UK and Timsoft
Romania ran 23-30 June 2002, the moderators being Jane Knight, founder e-Learning Centre UK and Carmen Holotescu,
Director Timsoft.
The
topic "Methodologies in e-Learning" started challenging debates
and sharing for the 90 participants, from five continents. The virtual
environment was a variant of eLearnTS developed
by Timsoft, offering all the facilities needed for a successful workshop.
Very
important for the workshop success were the keynotes generously offered
by Dr.Nic Nistor
- Wissenschaftlicher Mitarbeiter, University Munchen, Germany, and Claude
Whitmyer - Research,
training, publishing, and consulting on virtual communications and e-learning,
FutureU
USA.
Please
find below:
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Objectives
and Time Table
|
To
identify and to discuss the following topics
related to "Methodologies in e-Learning":
-
Learning
Styles and the implications for Instruction
-
Strategies
and Methodologies used in e-Learning
-
the Problem
Based Learning Methodology
-
the Case
Study Approach
-
Collaborative
Projects Issues.
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|
-
Materials
Page: Papers proposed for initial discussion
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Links
Page: Other online resources
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The following
Conferences
will be permanently opened:
-
Welcome!
-
Cyber
Lounge
-
Technical
Aspects
-
Conference
for
24
June:
-
Conference:
"Learning Styles and implication for e-Learning
Strategies"
-
Conference
for
25
June:
-
Conference:
"Problem Based Learning"
-
Conference
for
26
June:
-
Conference:
"Case Study Approach"
-
Conference
for
27
June:
-
Conference:
"Collaborative Projects"
-
Conference
for
28-29
June:
-
Conference:
"It's your turn"
-
Conferences
for
30
June
-
Conference:
"Evaluation"
-
Conference:
"Farewell"
-
Conference
till the next Online Workshop:
-
Conference:
"Keep in touch"
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Learning
Styles and implications for e-Learning Strategies
- Carmen Holotescu & Jane Knight
Hello
everyone,
For
the first debate of our workshop, we propose you to focus on Learning
Styles and their
implication in e-Learning Strategies. The
theme would demand a whole workshop - of course the discussion here will
lead to further reflection. We'll try to investigate multiple points of
view, as some of us come from universities, some from industry, some from
research.
For
more than a quarter century, learning style theory has knocked on the door
of universities and of corporate training offices offering itself as a
credible alternative to one-size-fits-all instruction. Now that technology
has given us the means to deliver truly individualized learning, it begs
the question: Is it time to let learning
styles come in?
A key
to getting and keeping learners actively involved in learning, to reduce
learning time, to improve knowledge retention and to increase motivation
lies in understanding learning style preferences. From adjusting instructional
strategies and teaching materials to meet the needs of a variety of learning
styles benefit all learners.
David
A. Kolb defined the Four Learning Styles:
-
Diverging:
combines preferences for experiencing and reflecting
-
Assimilating:
combines preferences for reflecting and thinking
-
Converging:
combines preferences for thinking and doing
-
Accommodating:
combines preferences for doing and experiencing.
There
are different ways to classify learning styles: perceptual modality, information
processing, and personality patterns - The
Critical Technology - www.learnativity.com/download/Learning_Whitepaper96.pdf.
It's very important to identify individuals, or groups of individuals,
with similar learning styles, then constructing learning activities around
the curriculum that correspond to their style.
Two
recent articles of Nishikant Sonwalkar:
Changing
the Interface of Education with Revolutionary Learning Technologies
and The
Sharp Edge of the Cube: Pedagogically Driven Instructional Design for Online
Education focus on pedagogically driven design principles for online
education. Sonwalkar defines The
Five Fundamental Learning Styles for Online Asynchronous Instruction:
-
Apprenticeship
- A “building block” approach for presenting concepts in a step-by-step
procedural learning style
-
Incidental
- Based on “events” that trigger the learning experience. Learners begin
with an event that introduces a concept and provokes questions
-
Inductive
- Learners are first introduced to a concept or a target principle using
specific examples that pertain to a broader topic area
-
Deductive
- Based on stimulating the discernment of trends through the presentation
of simulations, graphs, charts, or other data
-
Discovery
-
An inquiry method of learning in which students learn by doing, testing
the boundaries of their own knowledge.
Jessica
Blackmore's says in the Learning
Styles article - cyg.net/~jblackmo/diglib/styl-a.html:
"Students who are actively engaged in the learning process will be more
likely to achieve success, as they begin to feel empowered and their personal
achievement and self-direction levels rise."
Self-directedness
and an active learner role, as well as solution-centered activities are
key concepts of Andragogy
- introduced by Malcolm Knowles
in the USA.
The
most articles show that adults
are: autonomous and self-directed, goal oriented, relevancy oriented (problem
centered), practical and problem-solvers, have accumulated life experiences.
The
Teaching Models Guide gives an overview of
the most known and used teaching strategies - www.edtech.vt.edu/edtech/id/models/index.html,
classifying them as being: instructor-directed, student-instructor negotiated,
student-directed.
Let's
share our experience and insights:
How
your programs adapt to the learners styles?
How
do you evaluate them?
Can
a learning style be changed or improved?
Which
teaching strategies do you use?
What
are the barriers to making better use of individual learning styles?
|
Thanks,
Carmen
& Jane
|
|
Problem-Based
Learning - Nic Nistor
Hi
everyone,
Problem-based
learning - PBL - is an educational theory
that arose from the observation of the way people learn in real-life situations.
It
has been successfully applied in several domains of teaching and learning,
and it is expected to stimulate similar learning performance in virtual
learning environments too. PBL should avoid the acquisition of inert knowledge
and support knowledge transfer - Reinmann-Rothmeier & Mandl, 1999.
In
order to achieve this, problem-based learning environments have to fulfill
several principles:
-
learning
should start from authentic problems
-
it should
find place in authentic and multiple contexts, as well as in a social context,
and
-
learners
should receive instructional support in order to avoid cognitive overload.
An
interesting
question is: What is the meaning of authenticity in this context? Common
sense regards authenticity in connection with reality. If we think of virtual
learning environments, we have to admit that it is hard - if not quite
impossible - to embed reality into them.
Further
more, we know that high authenticity can reduce learning performance, either
because learners are being distracted from the actual learning, or because
the learning situation generates emotions that leads to a similar distraction.
In other words, authenticity is quite recommendable for the design of learning
environments,
nevertheless too much authenticity can disturb the learning process and
reduce performance.
Now
a few questions for our discussion:
-
What examples
of PBL can you think of from your "learning history"? Why do you think
learning in these cases was problem-based? How was the learning environment
built? To which extent and through which features was it authentic?
-
Think
of an example of topic that you would like to teach problem-based (and
that is not yet being taught problem-based). How would you build a problem-based
learning environment for this purpose? In which sense would you understand
authenticity in your environment?
|
Thanks,
Nic.
|
|
Case
Study Approach - Carmen Holotescu
Hello
again,
Case
Study Approach represents another successful
teaching methodology which increases student learning, retention, analyzing
situations, critical thinking, research and collaboration skills. It is
relevant for most fields, but used extensively in law, business, medicine,
education, architecture, and engineering.
Often,
a prepared case can be used, but when new cases are developed, the instructor
should focus on an important dilemma or issue, create enough detail for
the students to comprehend the case, and choose a situation about which
there is room for debate and several possible courses of action. Case studies
present real or hypothetical situations that demand group discussion to
develop recommendations or achieve a preferred solution (make decisions
I have learnt about this methodology in a wonderful online workshop organized by University of Maryland USA, facilitated by the energetic Chris Sax - thanks, Chris!
The following presentation is an adaptation of that offered by Chris.
Why
Use Case Studies?
Case studies:
-
are interactive
-
involve
& engage students with course content
-
increase
students' time on task
-
involve
analysis & conclusions on the part of students
-
encourage
students to think
-
provide
relevance to the course content.
|
What
is a Case Study?
A case
study:
-
is a story
with a message
-
is a realistic
everyday scenario that is based upon and integrates multiple areas of content
-
is the
"issues" related to the "science"
-
is multi-dimensional
-
contains
conflicting data and criteria
-
involves
a problem and a discussion of the problem and its potential solutions.
Please
read also what Kipp Herried says in Case Studies in Science - A Novel
Method of Science Education - ublib.buffalo.edu/libraries/projects/cases/teaching/novel.html. |
What
Makes a Good Case?
A Good
Case:
-
tells
a story
-
is set
in the past 5 years
-
creates
empathy with characters
-
includes
dialogue
-
is relevant
to the reader
-
requires
dilemmas be solved
-
has generality
-
is short.
|
What
Does a Case Look Like?
A case
contains the following basic elements:
-
teaching
goals and objectives
-
blocks
of analysis
-
multiple
characters and perspectives
-
a problem,
dilemma, or question to be solved
-
the text
of a "story"
-
study
and assessment questions
-
references
-
teaching
notes.
So what
does one of these case studies look like? An excellent source of fully
developed case studies can be found through the National
Center for Case Study Teaching in Science,
which is located at the University of Buffalo. We encourage you to take
a moment now to visit this site: ublib.buffalo.edu/libraries/projects/cases/case.html.
Click on UB Case Study Collection, then choose an area of general
interest to you, and then a case study whose title catches your eye. Examine
this case for the elements listed above. |
Creating
Case Studies
Now let's
zoom in a little closer. The basic steps in creating a case study are:
-
choose
a topic in the curriculum
-
brainstorm
all the possible subtopics
-
identify
the "blocks of analysis"
-
identify
your purpose in using this case
-
identify
the specific learning objectives for the students
-
identify
characters in your story
-
write
the case from the perspective of one character
-
write
study, assessment, and discussion questions
-
design
other possible work for the students
-
add references.
Sometimes
you don't have enough time to write a full-blown case, story and teaching
notes. Then you may base the cases on a general idea or an article take
from the news which fits the topic.
Links
to a number of case study collections are available at: ublib.buffalo.edu/libraries/projects/cases/webcase.htm. |
Teaching
Case Studies
Here's
the basic steps to follow when using a case study:
-
background
lessons, lectures, readings on the course content
-
provide
students with the case study and study questions for their reading and
review
-
conduct
a discussion based on the case study
-
assign
follow-up assessment work (quiz or research paper covering the science;
individual position paper or essay covering the problem/dilemma/issues.
-
the instructor
serves as discussion facilitator, probing for detail, support for arguments,
evidence.
An example
is Carmen's Case
Study for a Web Technology Online Course.
|
Now
let's move on to the perspectives section of this conference. :
-
Can you
see how the case study approach may or may not be useful in your courses?
-
If you
already use it, please provide us a few details on the topic, the case
format ( a general idea, story line, or article upon which you based the
case ), learners participation.
-
Did you
find in the recommended resources case studies that can be used in your
courses? Tell us about them.
|
Thanks,
Carmen
|
|
Collaborative
Projects - Claude Whitmyer
Bringing
a group together for collaborative work or study is a complex process requiring
careful planning, facilitation, and management. At FutureU when we embark
on a collaborative project, whether learning or work related we use the
following steps for both higher education and corporate clients (from this
point forward I will assume that any "project" we are talking about could
be either a traditional workteam project or a study group or learning experience):
-
Discover
Your Needs
-
Choose
Your Tools
-
Use
Your Web Site
-
Introduce
Best Practices
-
Reinforce
the Learning
-
Evaluate
Program Success
Discover
Your Needs Back to Menu
Every
successful collaborative project or learning experience begins with a discovery
period. Questions about attitudinal readiness of the team members or learners
must be addressed. Technological capabilities must be assessed, including
both skill and the availability of hardware and software. Space for face-to-face
meetings must be determined and reserved. The tools needed for the online
classroom must be chosen.
Choose
Your Tools Back to Menu
Once
the project needs have been determined it's time to choose the right tools.
Most
virtual teaming or online learning is actually "blended." That is, it contains
some face-to-face learning experiences as well as online. The more face-to-face
you plan to deliver, the more different your online tool set will become.
A fully 100% online course would need to replace all the components of
a traditional meeting or classroom. To effectively decide which tools to
use, one must clearly understand the difference between the physical and
electronic space. For details on these differences check out FutureU's
study guide on the "Physical
versus Electronic Classroom."
Use
Your Web Site Back to Menu
The
Internet provides a venue for a wide variety of very powerful communicating
and learning tools including real-time meeting spaces, time and space-independent
discussion forums, live chat, course authoring tools, electronic classrooms,
gradebooks, file and data sharing tools and so forth. Building a project
or course Web site makes it easier to bring all the tools you are going
to use into a single virtual space where it is easy for participants to
access them. And it also makes it possible to create privacy and security
for information you don't want the rest of the world to see. FutureU offers
extensive guidance about the various online tools you might use in The
Bargain Hunter's Guide to Building Your Course Web Site.
Introduce
Best Practices Back to Menu
This
is a critical step in making sure your project or learning experience works.
Best practices means both the way you use the technology and they way you
facilitate the process. Building community, facilitating participation,
and performing basic management tasks are all key to creating a stimulating
supportive environment for learning and collaboration. The following FutureU
study guides go into more detail on six key best practices for collaborative
work or learning:
Establish
Community Guidelines
Create
A Community Covenant
Hold
An Opening Celebration
Encourage
Effective Participation
Manage
Your Course
Harvest
and Weave
Reinforce
the Learning Back to Menu
The
average person quickly forgets a majority of what has been presented in
a meeting or learning experience. To make up for this it is possible to
use the semi-automated characteristics of Internet-based communication
tools to reinforce the communication or learning. Following up with reminders
and questions about how to apply the learning or work agreements in the
day-to-day environment consolidates the learning or behavior and helps
make it more applicable in the real world. It's easy to send out a summary
of findings and agreements from a work meeting or special suggestions for
ways to apply key learning from a particular lesson.
Evaluate
Program Success Back to Menu
You
get what you measure. If you want a behavior change, measure the behavior.
If you want an increase in the ability to recall facts or procedures, use
standardized testing. If you want faster typing, count keystrokes.
But
be careful what you measure. If you count only keystrokes without also
counting accuracy, you'll get rapidly produced, completely unreadable pages.
When
we have followed these simple procedures our collaborative projects and
and learning outcomes have always turned out superior to any other approach.
I invite your questions and comments.
Do
these steps all seem necessary to you?
If
not, do you have examples of when you skipped one or more of these process
steps
and still had a successful project or learning experience?
Are
their additional steps or possible sub-steps that you think are important
to include?
Do
you have a different approach that gives you good results?
Claude
Whitmyer, CIO and Chief Community Strategist
FutureU
It's
not the technology; it's what you do with it. |
It's
Your Turn! - Jane Knight
For this last
conference "It's your turn", we are inviting you to help us create a Gallery
of projects based on some of the strategies that we have been discussing
over the last few days.
Please create
a short entry in this conference which includes a link to your own course
site or a course site that you know, together with a few
lines describing
what we will find there or what you think is of particular interest.
Thanks,
Jane
|
|
Materials
-
Learning
Styles
-
Adult
Learning Theory: Implications for Distance
Education
-
Teaching
Models Guide
-
In Practice...-
Stephen Downes
|
-
Problem-Based
Learning: An Introduction
-
How authentic
should authenticity be? Problems and informational learning
contexts
for Problem-Based Learning
on the Internet - Nic Nistor
-
Generic
Problem-Based Learning Essentials
|
-
Case Studies
in Science - A Novel Method of Science Education - Clyde Freeman Herreid
-
How to
Prepare Cases
|
-
An Overview
of Cooperative Learning
-
Checklist
for Establishing Study Groups
-
Group
Guidelines - A FutureU
Template
|
Links
-
Learning
Styles - e-Learning
Centre
-
Learning
Styles - Stephen's
Web
-
The Kolb
Learning Style Inventory
-
What Do
We Know About Developing Lifelong Learners?
-
Learning
Styles Resources - Clemson University
-
Adult
Education in Practice
-
Who's
Afraid of the Virtual World? Online Learning
Success and
Individual
Learning Styles - Nic. Nistor
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What motivates
people to learn? - Jay Cross
-
Adult
Learning Styles and Training Methods
-
Learning
Styles Resource Page
-
Learning
Styles - Learnativity.com
-
Experiential
Learning
|
-
How do
I get more information about Problem-Based
Learning?
-
Problem-Based
Learning - McMaster University
|
-
Case Study
Teaching
in Science, Buffalo
-
Using
Cases
in Teaching
|
-
Active
and Cooperative Learning Links
-
Cooperative
Learning Center - University of Minnesota
|
Copyright
© 2002 by Carmen Holotescu and Jane Knight.
All
rights reserved.
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